Jeux invertis is an experimental videogame about the states of digital matter. It proposes to the player to navigate through a mesh of dots, producing series of perturbations.
It serves both as an aesthetical and playful experience. Jeux invertis shares common points with the demoscene performances, glitch art and kinetic art (Vasarely) on the one hand, with sandbox games, the magic screen and the spirograph on the other .
Based on the same code, 10 variations are displayed. Each is different by the tweaking of the parameters.
As a result of an international art residency in 2017, a first version of the game was exhibited at Maisons Daura, Saint Cirq Lapopie, France. A second version was displayed at Vasarely foundation (Aix-en- Provence, France), at the end of the same year.
This installation consists of a high-definition beamer, a computer, a gamepad, a sound system and a bench. The size of the screen (projection on a wall) is, at a minimum, 4mx6m. The space in which the game is displayed must have no other light sources (blackbox). It is preferable to offer a wide enough space to allow non-players to enjoy the visual renders generated by the player. The interaction is simple and intuitive, made through the use of a gamepad.