Homo Machina

produced by Darjeeling and Arte France
2018
Game Connection 2018

Homo Machina is an adaptation of Fritz Kahn's work, and more particularly of the world famous graphic work, Der Mensch Als Industriepalast (1926). It is a tactile exploration and puzzle game in 2D side view, taking place in the human body figured as a large industrial machine, as represented in such a particular way by the father of modern computer graphics, Fritz Kahn, in the 1920s.

Homo Machina is an adaptation of Fritz Kahn's work, and more particularly of the world famous graphic work, Der Mensch Als Industriepalast (1926).

 

Online experience
Video games console, Smartphone, Tablet
Suitable for all audiences
from 2 to 3 hour(s)
Multiple languages
Update : 02/03/2022

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The game is based on the exploration of the human body modeled as an industrial factory and on the restoration of the various vital functions encountered in the visited spaces. The gameplay mechanics are defined from the principles of analogy (the human body seen as a machine), so dear to Fritz Kahn.

The game draws its source from Fritz Kahn's industrial imagination and is therefore greatly inspired by the relationship with the machine and the industrial world of the 1920s.

The interactive principle at the heart of the game reflects this starting point: the gameplay is centered around interaction with the machine, and the use of touch allows this principle to be embodied in a work on the manipulative feeling:

- Physicality of the manipulation by the impetus of mechanical inertia and sound feedbacks.

- Use of elements of the industrial vocabulary with which the player interacts as if he were "physically" manipulating them (pushing a cart with his finger, pulling a lever, turning the wheel of a valve)

Beyond this anchoring in the register of the machine, the game offers an experience that is in line with two important references: As he progresses, the player discovers the daily life of this very special factory that is revealed to him. He meets characters and discovers funny and fascinating stories

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Online experience
Experience
Terms
Solo
Interactivity
Interactive
Duration
From 2 to 3 hour(s)
Audience
Categories
Suitable for all audiences
Prices
Free/fee
Fee applicable
Languages
Original language
French, German, English, Spanish, Italian, Portuguese, Russian
Dubbing
Subtitles
Team
Material
Equipment
Video games console (iOS) ; Smartphone (Android, Nintendo Switch) ; Tablet (Android, iOS)
Internet connection
Required to broadcast the artwork
Distribution through these platforms is reserved for private use. For public use, please contact the production.
Availability on platforms depending on country
Awards
Anifilm 2019 Best Visual Art in Computer Game (Czech Republic) 2019
Game Connection Meilleure application mobile / tablette (United States) 2018
Ping Award Meilleur Jeu sur Mobile (France) 2018
The Lovie Award Apps, mobile Sites & Podcast : Games (United Kingdom) 2018
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Programming
The Webby Awards New York (United States), 2019
A-Maze Berlin (Germany), 2018
EGX Londres (United Kingdom), 2018
NewImages Paris (France), 2018
Sheffield Doc Fest Sheffield (United Kingdom), 2018
South by Southwest Austin (United States), 2018
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Reference
O B
Artistic direction
Olivier Bonhomme
V L
Conception and design
Vincent Levy
X T
Composition and sound design
Xavier Thiry
E C
Author
Emmanuel Corno
W A
Author
Wladimir Anselme
T P
Author
Thierry Perreau
Production-distribution
Production
Darjeeling
A
Production
Arte France
A
Distribution
Arte Expérience
M L
Production
Marc Lustigman
N R
Production
Noam Roubah
 
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